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brewin

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3 years 4 months ago


A blueprint for an oil canvas Im gonna do for school

Rating: 9.50

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brewin

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3 years 4 months ago

can someone please give me some extensive crits? I really need to nail this canvas.

Ben

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3 years 4 months ago

Metal should be darker, with narrow, hard hilights. Shadows are good for defining shapes, use them more. Like under his nose, anywhere that doesn't see the light source. The cape could be ripplier, since it's easy to do and its good eye candy.

Looking good though.

brewin

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3 years 4 months ago

cheeerrrs for the crits ben! It's really appreciated

Helix

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3 years 4 months ago

This is very nice Brewin, definitely a good choice for canvas, it's dramatic, the image itself is inspiring and with a polish job on those things Ben mentioned - It's bound to be a winner.

brewin

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3 years 4 months ago

thanks helix
will do

Sad Cyclops

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3 years 4 months ago

Here are some thoughts for you to make you think about your drawing, then you can decide what you do with it.

Ok, ummm. For some reason you make the light end towards the sides of your canvas. It looks a bit like a shower now. Light doesn't suddenly end, except when blocked by something, like smoke.

Ummm, I don't know what you want to get through with this picture, storywise. I think you can define both the characters some more. Judging from how the "blacksmith" is holding it (her I think) he is caring for it/her, yet his face looks unemotional, which is alright if you choose to have it like that.
you gave both the characters the same colors, which makes it look like they are of the same kind/related, bright yellow is a agressive color.
What make the the smith able to fly? how does that show in the picture?
Why does the broken robot have a light in its eye, and the smith doesn't?
Is that smoke going up from the robot, or is it hair?
The hand on the leg of the robot seems to be laying the by itself, I don't see an arm.

The bodies are quite long and tall, and now the composition of the bodies is like rectangles and triangles or a cross. Personally I would have made the body shorter and less stiff, to get a more round composition. Look up some reference, or find someone to carry around a bit to get a feeling for it. This is normal for animators.

One suggestion is that you can add something on the bottom that shows what it is they are moving away from. Depending on what you would put there, you can get another light source. It looks a bit empty now I think, even just some clouds or shapes of buildings or something would add more to the story. It is a sugeestion.

Good luck

brewin

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3 years 4 months ago

first of all, Thanks a LOT for all the valid points youve brought up!

Just to clear up some things:

The painting is based on Michelangelo's Pieta ---------- http://crazymindseye.files.wordpress.com/2008/05/pieta4.jpg?w=300&h=299

He's gonna have oily tears in his eyes I guess, I shouldve drawn that clearer...
He's sort of a superhero... wanted to show that with the cape
I'm gonna pay extra attention to the smoke, and I think I should redraw that eye and make a trail of smoke come out there...

I SHOULD continue the light to the bottom.

There is an arm connected to the hand, but again, I blame that on myself - it is badly blocked in.
The yellow areas are going to be golden-mechanic parts.

Thanks for the enormous amount of feedback SC!

Ben

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3 years 4 months ago

Also, for the gold, do a darker, orangier tone for it, with rich hilites. Check out Helix's bronze creature in the next topic, for reference.

brewin

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3 years 4 months ago

sure, youre absolutely right, i just sort of blocked it out y'know

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